The name Räz Dåvno Ewl̄ärt is derived from the Sylvin language, as Räz Dåvno Ewl̄ärt was founded by Uir, who was culturaly Undermountain.
Climate
Räz Dåvno Ewl̄ärt has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 35°C (95°F) and its average temperature during the winter being a warm 26°C (78°F). Räz Dåvno Ewl̄ärt receives an average of 66 cm/y (25 in/y) of precipitation, most of which comes in the form of rain during the spring. Räz Dåvno Ewl̄ärt covers an area of nearly 225 km2 (90 mi2), and an average elevation of 14742 m (5416 ft) above sea level.
Overview
Räz Dåvno Ewl̄ärt was founded durring the late 13th century in summer of the year 1152, by Uir. The establishment of Räz Dåvno Ewl̄ärt was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Räz Dåvno Ewl̄ärt's construction back out of the project. Uir pushed on reguardles, and Räz Dåvno Ewl̄ärt was finished, but starts off as a terible place to live.
Räz Dåvno Ewl̄ärt was built using the conventions of Undermountain durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Räz Dåvno Ewl̄ärt is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Räz Dåvno Ewl̄ärt is buildings are arranged arround a single broad gravel mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Räz Dåvno Ewl̄ärt, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
A look around Räz Dåvno Ewl̄ärt gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. Beneath this surface, the people of Räz Dåvno Ewl̄ärt can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Räz Dåvno Ewl̄ärt places a lot of value on education and being a learned individual.
Civic Infrastructure
Räz Dåvno Ewl̄ärt possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Räz Dåvno Ewl̄ärt has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Räz Dåvno Ewl̄ärt has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Dåvno Ewl̄ärt. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Dåvno Ewl̄ärt's parks.
Räz Dåvno Ewl̄ärt has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Dåvno Ewl̄ärt.
Räz Dåvno Ewl̄ärt has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Räz Dåvno Ewl̄ärt has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Räz Dåvno Ewl̄ärt has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Räz Dåvno Ewl̄ärt has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Räz Dåvno Ewl̄ärt has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Räz Dåvno Ewl̄ärt has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Räz Dåvno Ewl̄ärt has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Dåvno Ewl̄ärt's public wards, blessings, and other arcane systems.
Räz Dåvno Ewl̄ärt has an Millitary Academy which trains military officers and specilists.
Räz Dåvno Ewl̄ärt possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Räz Dåvno Ewl̄ärt's grid is powered by a boiler and turbine based power plant.
Räz Dåvno Ewl̄ärt's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Räz Dåvno Ewl̄ärt has a first rate hospital which caters to anyone in need of long term medical care.
Räz Dåvno Ewl̄ärt has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Räz Dåvno Ewl̄ärt has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Dåvno Ewl̄ärt's natural decorations nor waterways.
Räz Dåvno Ewl̄ärt has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Räz Dåvno Ewl̄ärt has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Räz Dåvno Ewl̄ärt has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Räz Dåvno Ewl̄ärt is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
The locals have cut a deal with some unspeakable entity, trading some form of tribute (benign of horrific) in exchange for the being’s forbearance or assistance. Outsiders may be ignorant of the bargain, or they may know that the community is in thrall but be too fearful of its master to take action against them. The creature likely serves as a protector as well as a tyrant, so the locals may be content with the deal even if it doesn’t offer any further inducement or aid.
Räz Dåvno Ewl̄ärt's chapel was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
In Räz Dåvno Ewl̄ärt grains of dust blow into perfectly neat rows.
The Ice Elemental, Medium near Räz Dåvno Ewl̄ärt are known to be a mutant strain of the creature.
Räz Dåvno Ewl̄ärt's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sex to channel Conjuration energies of tier 2 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 103
Farmers: 177
Farm Laborer: 253
Hunters: 171
Milk Maids: 152
Ranchers: 71
Ranch Hands: 141
Shepherds: 136
Farmland: 215105 m2
Cattle and Similar Creatures: 13311
Poultry: 159732
Swine: 10648
Sheep: 532
Goats: 106
Horses, Mounts, and Beasts of Burden: 5324
Craftsmen
Arms and Toolmakers: 110
Blacksmiths: 123
Bookbinders: 69
Buckle-makers: 73
Cabinetmakers: 121
Candlemakers: 190
Carpenters: 158
Clothmakers: 161
Coach and Harness Makers: 56
Coopers: 129
Copper, Brass, Tin, Zinc, and Lead Workers: 76
Copyists: 51
Cutlers: 44
Fabricworkers: 126
Farrier: 394
Furriers: 34
Glassworkers: 204
Gunsmiths: 107
Harness-Makers: 51
Hatters: 107
Hosiery Workers: 37
Jewelers: 59
Leatherwrights: 123
Locksmiths: 53
Matchstick makers: 84
Musical Instrument Makers: 78
Painters, Structures and Fixtures: 70
Paper Workers: 80
Plasterers: 70
Pursemakers: 87
Roofers: 56
Ropemakers: 52
Rugmakers: 49
Saddlers: 93
Scabbardmakers: 114
Scalemakers: 58
Scientific, Surgical, and Optical Instrument Makers: 34
Sculptors, Structures and Fixtures: 51
Shoemakers: 50
Soap and Tallow Workers: 186
Tailors: 304
Tanners: 64
Upholsterers: 73
Watchmakers: 70
Weavers: 152
Whitesmiths: 43
Merchants
Adventuring Goods Retellers: 38
Arcana Sellers: 37
Beer-Sellers: 71
Booksellers: 80
Butchers: 140
Chandlers: 140
Chicken Butchers: 149
Entrepreneurs: 54
Fine Clothiers: 126
Fishmongers: 133
Florists: 32
Potion Sellers: 87
Resellers: 253
Spice Merchants: 70
Wine-sellers: 104
Wheelwright: 81
Woodsellers: 52
Service workers
Bakers: 280
Barbers: 247
Coachmen: 78
Cooks: 242
Doctors: 125
Gamekeepers: 80
Grooms: 47
Hairdressers: 231
Healers: 145
Housekeepers: 147
Housemaids: 295
House Stewards: 156
Inns: 50
Laundry maids: 102
Maidservants: 177
Nursery Maids: 93
Pastrycooks: 161
Restaurateur: 253
Tavern Keepers: 221
Specialized Laborer
Ashworkers: 74
Bleachers: 47
Chemical Workers: 31
Coal Heavers: 113
In-Town Couriers: 121
Long Haul Couriers: 121
Dockyard Workers: 106
Gas Workers: 26
Hay Merchants: 46
Leech Collectors: 149
Millers: 129
Miners: 118
Oilmen and Polishers: 79
Postmen: 126
Pure Finder: 72
Skinners: 152
Sugar Refiners: 30
Tosher: 83
Warehousemen: 177
Watercarriers: 125
Watermen, Bargemen, etc.: 147
Skilled Laborers
Accountants: 67
Alchemist: 82
Clerk: 108
Dentists: 54
Educators: 149
Engineers: 76
Gardeners: 51
Mages: 39
Plumbers: 57
Pharmacist: 63
Professors: 23
Scientists: 39
Wizards: 22
Civil Servants
Adventurers: 52
Bankers: 77
Civil Clerks: 136
Civic Iudex: 59
Consultants: 35
Exorcist: 115
Fixers: 64
Kami Clerk: 97
Landlords: 99
Lawyers: 63
Legend Keepers: 90
Militia Officers: 332
Monks, Monastic: 152
Monks, Civic: 166
Historian, Oral: 126
Historian, Textual: 63
Policemen, Sheriffs, etc.: 113
Priests: 212
Rangers: 74
Rat Catchers: 82
Scholars: 84
Spiritualist: 100
Slayers: 29
Storytellers: 217
Military Officers: 171
Cottage Industries
Brewers: 161
Comfort Services: 231
Enchanters: 62
Herbalists: 59
Jaminators: 197
Needleworkers: 171
Potters: 87
Preserve Makers: 171
Quilters: 77
Seamsters: 231
Spinners: 166
Tinker: 58
Weaver: 143
Artists
Actors: 55
Architects: 20
Bards: 80
Costumers: 32
Dancers: 66
Drafters: 34
Engravers: 42
Fine Furniture Carpenters: 26
Glaziers: 56
Inlayers: 50
Musicians: 156
Painters, Art: 27
Playwrights: 55
Sculptors, Art: 45
Wood Carvers: 190
Writers: 204
Produce Industries
Butter Churners: 177
Canners: 156
Cheesmakers: 171
Ice Merchants: 23
Millers: 110
Picklers: 87
Smokers: 64
Stockmakers: 60
Tobacconists: 81
Tallowmakers: 123
20166 of Räz Dåvno Ewl̄ärt's population work within a Foundational Occupation.
1101 work in Agriculture
4574 work as Craftsmen
1647 work as Merchants
3130 work as Service Workers
2072 work as General Laborers
830 work as Skilled Laborers
2808 work as Civil Servants
1814 work in Cottage Industries
1138 work as Artists
1052 work in Produce Industries
31481 of Räz Dåvno Ewl̄ärt's population do not work in a formal occupation, but do contribute to the local economy. 1597 (3%) are noncontributers.
Points of Interest
Räz Dåvno Ewl̄ärt is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
In time immemorial, reportedly some time during the late 2nd century Mount Lagginhorn, an iconic vista located neare Räz Dåvno Ewl̄ärt, proved to be volcanic when the mountain erupted. The eruption was isolated to the area around Räz Dåvno Ewl̄ärt, which was swallowed in ash, lava flows, and pyroclastic gasses. Räz Dåvno Ewl̄ärt lost 195 people, 132 livestock, and 48 buildings in the disaster. The event is forever remembered as the Day of Trepidation's Wrath.